
Generative 3D creation with AI in just a few words.

Visit Masterpiece X - Generate
Visit SiteMasterpiece X - Generate is developed by Masterpiece Studio, a company dedicated to creating innovative AI solutions.
Added on 10/18/2023
Masterpiece X is the 3D creation platform for modern creators. It enables the generation of assets with mesh, textures, and animations using generative AI text-to-3D technology.

Masterpiece X is the 3D remixing platform - an entirely new way for every creative to easily create 3D. Generate. Edit. Share & Use. Visit www.MasterpieceX.com to learn more!


I experimented with AI-generated 3D models to check their usability for FinalAutomata (https://www.youtube.com/@FinalAutomata) , where we need to create numerous characters (robots). Here are my key takeaways: The fidelity and quality of the output are still lacking, especially for Hard Surface assets/characters. Here's what I found useful: - Using higher quality input images (with clear forms, like product design concept art or clear front lit renders) results in better outcomes. - Text prompts generate better results than image-to-3D conversion. - Segmenting your assets into parts and generating them separately allows for more detailed results for each part. - Retexturing with AI is a nice feature that can quickly fix imperfections in the generated color textures. - While AI offers retopology, it tends to eliminate details. - AI-generated models can be used (almost) as-is for stylized projects, particularly for props and some characters. My approach involved: 1. Image/concept generation: - I used Dall-e because it allows tweaking the results using natural language. For my next experiment, I plan to combine MJ, Krea.ai, and StableDiffusion for more controlled results. - Editing in Photoshop with AI-generated feature allows for precise fixes and inpainting. 3. Generating 3D from images: - CSM.ai worked best for me as it allowed segmentation of the front and back of specific robot parts, providing the closest likeness to the reference/concept art. - Some parts, like robotic eyes, separate joints, or kitbash parts, can be generated using Tripo3d.ai, 3DAiStudio.com, and Masterpiecex.com. Each generator offers slightly different results. 4. Geo Cleanup: - I performed retopology in Blender (using QuadRemesh or Blender's remesh tool) to fix holes, etc. - I smoothed in sculpt mode with the Filter Brush, added creases with the Pinch Brush, and polished with Flatten. - I then baked the diffuse (AI-generated color map) onto the new retopologized UVed mesh. 4. Retexturing and adding normal map details in Substance: - I used SubstanceSampler to create PBR materials from AI-generated color maps. - MJ helped generate cable textures, which were turned into PBR materials in SubstanceSampler. - I also used hard-surface alphas from JRO to add extra height details.
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